Hi Bruno, On 17 November 2016 at 10:11, Bruno Oliveira <[email protected]> wrote: > How does one draw an open polygon using whether OSG API's or OpenGL > primitives? > I know how to draw, for instance, a filled rectangle, but how do I draw a > filled rectangle with a hole inside? > > My data structures are stored as follows: a vector of the outward polygon's > vertices in clockwise order (e.g. filled rectangle), and then a vector of > "holes" stored as a vector of vertices in counter-clockwise order
The osgUtil::Tessellator will be able to take these polygons and generate an osg::Geometry for you. See the osgtessellate example. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

