Thank you Robert, that's perfect! 2016-11-17 10:24 GMT+00:00 Robert Osfield <[email protected]>:
> Hi Bruno, > > On 17 November 2016 at 10:11, Bruno Oliveira > <[email protected]> wrote: > > How does one draw an open polygon using whether OSG API's or OpenGL > > primitives? > > I know how to draw, for instance, a filled rectangle, but how do I draw a > > filled rectangle with a hole inside? > > > > My data structures are stored as follows: a vector of the outward > polygon's > > vertices in clockwise order (e.g. filled rectangle), and then a vector of > > "holes" stored as a vector of vertices in counter-clockwise order > > The osgUtil::Tessellator will be able to take these polygons and > generate an osg::Geometry for you. See the osgtessellate example. > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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