To do it correctly, you need physics simulation (mass of ship, buoyancy forces as a function of immersion depth at different hull sections, water forces due to flow currents and kinetic energy of the waves hitting the ship)
You could simplify this problem into a mass-spring system with lots of damping. Again, your question is worded far too generic to provide a good answer. "Fire topedoes!" Christian 2016-12-19 11:43 GMT+01:00 Rambabu Repaka <[email protected]>: > Hi,How to make Boat oscilate whenver water hits in osg ? > > ... > > Thank you! > > Cheers, > Rambabu > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=69707#69707 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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