To do it correctly, you need physics simulation (mass of ship, buoyancy
forces as a function of immersion depth at different hull sections, water
forces due to flow currents and kinetic energy of the waves hitting the
ship)

You could simplify this problem into a mass-spring system with lots of
damping.

Again, your question is worded far too generic to provide a good answer.

"Fire topedoes!"

Christian


2016-12-19 11:43 GMT+01:00 Rambabu Repaka <[email protected]>:

> Hi,How to make Boat oscilate whenver water hits in osg ?
>
> ...
>
> Thank you!
>
> Cheers,
> Rambabu
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=69707#69707
>
>
>
>
>
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