Hi,
is there a way to check if a texture (as uniform sampler2D) is valid in
fragment shader?
This is my current code:
Code:
if (textureSize(myTexture, 0).x > 1) {
// do something with the texture
}
else {
// process without texture information
}
...
Thank you in advance!
Cheers,
Rômulo
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http://forum.openscenegraph.org/viewtopic.php?p=69772#69772
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