Dear Raymond, Yes, your right. But I am mentioning about glReadPixels, not glReadBuffer()
I've tested using SnapImageDrawCallback class on Windows OS and it done to create a screenshot of osgviewer, but on iOS it still return black image reedev wrote: > Dear Duc, > > If you read your own first mail with the code snippet you pasted: > > virtual void operator () (osg::RenderInfo& renderInfo) const > { > #if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) > glReadBuffer(_readBuffer); > #else > osg::notify(osg::NOTICE)<<"Error: GLES unable to do > glReadBuffer"<<std::endl; > #endif > > I guess that's clear, right? > > Cheers > Raymond > > Cheers Duc ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69795#69795 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org