I guess there's no such an option, then. And we have to resort to emulate the binding.
2017-02-09 23:31 GMT+07:00 michael kapelko <[email protected]>: > Hi. > I've just finished getting OSG to render a cube with the simplest shaders > in Web (see attached image). > However, I got it working only with a so-called FULL_ES2 emulation ( > http://kripken.github.io/emscripten-site/docs/porting/ > multimedia_and_graphics/OpenGL-support.html#opengl- > support-opengl-es2-0-emulation ) > > Without the emulation, I get the following error: > Error: WebGL: drawElements: Must have element array buffer binding. > > I wonder if OSG has an option to make those buffers bound, so that WebGL > is happy with it. > > Thanks. >
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