Hi kornerr, Try using Geometry::setUseVertexBufferObjects(true) - this should make OSG use VBO's and EBO's (element buffer objects) instead of the standard display lists.
Cheers, Jannik ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70176#70176 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

