Hi. Thanks, Jannik. I used your suggestion in the tutorial ( https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb ) it works like a charm!
2017-02-14 2:56 GMT+07:00 Jannik Heller <[email protected]>: > Hi kornerr, > > Try using Geometry::setUseVertexBufferObjects(true) - this should make OSG > use VBO's and EBO's (element buffer objects) instead of the standard display > lists. > > Cheers, > Jannik > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=70176#70176 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

