I'm trying to compile OSG for the Universal Windows Platform
At the moment it looks to me like a pretty big challenge, considering that UWP
limits the use of some classic desktop API (on which OSG relies).
In UWP it is not possible to use many CRT functions
(https://msdn.microsoft.com/en-us/library/jj606124.aspx), like getenv() for
Also, the OpenThreads Win32 library seems completely unusable, since it relies
on many features not supported on UWP.
Is there any workaround for these problems?
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