Hi,

I'm trying to compile OSG for the Universal Windows Platform 
(https://docs.microsoft.com/en-us/windows/uwp/get-started/whats-a-uwp).
At the moment it looks to me like a pretty big challenge, considering that UWP 
limits the use of some classic desktop API (on which OSG relies).
In UWP it is not possible to use many CRT functions 
(https://msdn.microsoft.com/en-us/library/jj606124.aspx), like getenv() for 
example.
Also, the OpenThreads Win32 library seems completely unusable, since it relies 
on many features not supported on UWP.

Is there any workaround for these problems?

Thank you!

Cheers,
Lorenzo

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http://forum.openscenegraph.org/viewtopic.php?p=70208#70208





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