Hi, I am repurposing the default camera using camera = viewer.getCamera(); and this seems to tackle the z-problem. Everything is in a workable state, but nothing is quite as I want it, e.g. right now I am rendering to both the screen and the color attachment.
Using a render target implementation like Frame Buffer Object just gives me black. Cheers, Johny ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70236#70236 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

