Hi,

I am repurposing the default camera using camera = viewer.getCamera(); and this 
seems to tackle the z-problem. Everything is in a workable state, but nothing 
is quite as I want it, e.g. right now I am rendering to both the screen and the 
color attachment.

Using a render target implementation like Frame Buffer Object just gives me 
black.

Cheers,
Johny

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http://forum.openscenegraph.org/viewtopic.php?p=70236#70236





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