Hi, I am not wrapping everything in ref_ptrs. And for the purpose of brevity I did not include a simple quad texel shader.
I've built a fully mature multimaterial shading system including physical / phong into my OSG project, including pointlights, spotlights and hemilights so far. I am not half a bad programmer, I actually ported my game from Three.js to OpenSceneGraph in several days e.g. http://imgur.com/a/B5h66 I've since done a lot more work, and only one problem remains, which is that my Camera writes directly to the window, as well as its color attachment. I've actually wrote this 5 times throughout my topic, and it remains the only answer I wish to have answered. Thank you! Cheers, Johny ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70258#70258 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

