Hi,

I am not wrapping everything in ref_ptrs. And for the purpose of brevity I did 
not include a simple quad texel shader.

I've built a fully mature multimaterial shading system including physical / 
phong into my OSG project, including pointlights, spotlights and hemilights so 
far.

I am not half a bad programmer, I actually ported my game from Three.js to 
OpenSceneGraph in several days e.g. http://imgur.com/a/B5h66

I've since done a lot more work, and only one problem remains, which is that my 
Camera writes directly to the window, as well as its color attachment. I've 
actually wrote this 5 times throughout my topic, and it remains the only answer 
I wish to have answered.

Thank you!

Cheers,
Johny

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http://forum.openscenegraph.org/viewtopic.php?p=70258#70258





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