Hi,

I'm going to do add 'particles' to my osgapp, and someone might be interested 
in how I. I'll do some research to see what tradeoffs should be made, and 
whether I can run some of it on the gpu, et cetera. I'm not sure if I want to 
do manual state changes via uniform callbacks on a large set of particles.

I'm aiming for dust particles, radioactive particles, maybe rain. Maybe 
generalize it into a system or write a handy glsl for each different type.

Thank you!

Cheers,
Johny

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