Hi, I'm going to do add 'particles' to my osgapp, and someone might be interested in how I. I'll do some research to see what tradeoffs should be made, and whether I can run some of it on the gpu, et cetera. I'm not sure if I want to do manual state changes via uniform callbacks on a large set of particles.
I'm aiming for dust particles, radioactive particles, maybe rain. Maybe generalize it into a system or write a handy glsl for each different type. Thank you! Cheers, Johny ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70306#70306 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

