Hi Johny, With modern graphics hardware I would recommend using GPU.
Most of osgParticle was written back before shaders so is primarily around CPU particles. These old classes need to be kept around for backwards compatibility but I wouldn't recommend using these CPU particles systems these days. The exception in osgParticle is the PrecipitionEffect class that implements a GPU based rain/snow/sleet rendering. Robert. On 22 February 2017 at 09:18, Johny Canes <[email protected]> wrote: > Hi, > > I'm going to do add 'particles' to my osgapp, and someone might be interested > in how I. I'll do some research to see what tradeoffs should be made, and > whether I can run some of it on the gpu, et cetera. I'm not sure if I want to > do manual state changes via uniform callbacks on a large set of particles. > > I'm aiming for dust particles, radioactive particles, maybe rain. Maybe > generalize it into a system or write a handy glsl for each different type. > > Thank you! > > Cheers, > Johny > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=70306#70306 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

