Hi,

I need serious help from OSG enthusiasts. In my project I have a 3D scene which 
is exported from 3ds Max using OSG Exporter. In my scene there are multiple 
camera (say 5) this camera will corresponds individual views and all this done 
by concept of CompositeViewer. 

Issue is that I was unable to recover Camera information from .osg file. Camera 
are represented using PositionAttributeTransform and I have no idea how to use 
this for placing osg::Camera. Main camera will be using camera manipulators and 
others don't (In the case this require additional works please provide that 
also). So I need to figure out how to position camera as like in 3ds Max view. 

Camera position are relative to couple of 3D models (for example I have a human 
model in scene , a camera will be placed on his head). Exported osg file is 
showing hierarchy according to requirement.

Please anyone help. I have only 7 days experience with OSG any help will be 
appreciated. 
... 

Thank you!

Cheers,
Lucia

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http://forum.openscenegraph.org/viewtopic.php?p=70412#70412





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