Hi, I am currently migrating from OpenSceneGraph 3.2.3 to 3.4.0. In my application I get a significant slow down, when I share nodes. Here is a quick example layout of my scenegraph:
Parent | + ---> MatrixTransform1 --> Node1 | + ---> MatrixTransform2 --> Node1 | ... | + ---> MatrixTransform3 --> Node1 I have a root node with several MatrixTransforms. The nodes below the MatrixTransforms are shared. In 3.2.3 everything works well and I have a framerate of 60 Hz. In 3.4.0 the framerate drops with each new added MatrixTransform. But when I do not share the nodes and instead create clones with a DEEP_COPY_ALL flag, everything is well in 3.4.0. So what could cause the slow down in 3.4.0 with node sharing? I am using OpenSceneGraph 3.2.3/3.4.0 with a release build on Window 7. Best regards, André
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