Hi Robert, when I use display lists instead of vertex buffer objects (using osgUtil::GLObjectsVisitor), everything is fine with 3.4.0.
André 2017-03-08 8:40 GMT+01:00 Andre Normann <[email protected]>: > Hi Robert, > > attached you will find two screenshots while running in > SingleThreaded-Mode. Using osgUtil::Optimizer does not make any big > difference. I will try to create an example, so that you can test it on > your computer. > > André > > > 2017-03-07 18:10 GMT+01:00 Robert Osfield <[email protected]>: > >> Hi André, >> >> Thanks for the screenshots. They tells us it's the draw dispatch that >> is gating performance, so the question now moves to why draw dispatch >> is so slow in this case. >> >> Are you running the osgUtil::Optimizer on your scene graph? >> >> Could you run the tests with SingleThreaded threading model? >> >> There may be chance that a bug fix to the OSG somewhere has tightened >> up the assumptions it makes about threading. That's just a guess >> though, there still is too few titbits of information to know what the >> cause is. >> >> Robert. >> >> >> >> On 7 March 2017 at 16:40, Andre Normann <[email protected]> wrote: >> > Hi Robert, >> > >> > some more screenshots. This time without any other model. >> > >> > 3.2.3_1: My application using 3.2.3 and sharing nodes >> > 3.4.0_1: My application using 3.4.0 and sharing nodes >> > 3.4.0_2: My application using 3.4.0 without sharing nodes >> > >> > Best regards, >> > André >> > >> > >> > 2017-03-07 17:27 GMT+01:00 Andre Normann <[email protected]>: >> >> >> >> Hi Robert, >> >> >> >> I attached two screenshots. As you can see, I am doing nothing fancy >> here. >> >> There is a VirtualPlanetBuilder model present in the scene, but this >> model >> >> is hidden for my test case. The test scene contains only some thousand >> >> triangles and I am using a GeForce 1080 which can handle much more. >> >> Currently I have no idea what is going wrong here. >> >> >> >> -André >> >> >> >> >> >> 2017-03-07 11:33 GMT+01:00 Robert Osfield <[email protected]>: >> >>> >> >>> Hi André, >> >>> >> >>> I can't think of any changes between 3.2.x and 3.4.0 that would cause >> >>> a slow down like you are describing. >> >>> >> >>> The best way to start looking at what might be the cause would be to >> >>> isolate what part of the application is the bottleneck, the first step >> >>> would be to use on the on screen stats and then look at the costs of >> >>> the update, event, cull, draw dispatch and draw GPU phases. >> >>> >> >>> Also have a look at the full stats with to see if there is a different >> >>> number of nodes or state being rendered in the two cases. >> >>> >> >>> Robert. >> >>> >> >>> >> >>> >> >>> On 7 March 2017 at 08:21, Andre Normann <[email protected]> >> wrote: >> >>> > Hi, >> >>> > >> >>> > I am currently migrating from OpenSceneGraph 3.2.3 to 3.4.0. In my >> >>> > application I get a significant slow down, when I share nodes. Here >> is >> >>> > a >> >>> > quick example layout of my scenegraph: >> >>> > >> >>> > >> >>> > Parent >> >>> > | >> >>> > + ---> MatrixTransform1 --> Node1 >> >>> > | >> >>> > + ---> MatrixTransform2 --> Node1 >> >>> > | >> >>> > ... >> >>> > | >> >>> > + ---> MatrixTransform3 --> Node1 >> >>> > >> >>> > I have a root node with several MatrixTransforms. The nodes below >> the >> >>> > MatrixTransforms are shared. In 3.2.3 everything works well and I >> have >> >>> > a >> >>> > framerate of 60 Hz. In 3.4.0 the framerate drops with each new added >> >>> > MatrixTransform. But when I do not share the nodes and instead >> create >> >>> > clones >> >>> > with a DEEP_COPY_ALL flag, everything is well in 3.4.0. >> >>> > >> >>> > So what could cause the slow down in 3.4.0 with node sharing? >> >>> > >> >>> > I am using OpenSceneGraph 3.2.3/3.4.0 with a release build on >> Window 7. >> >>> > >> >>> > >> >>> > Best regards, >> >>> > André >> >>> > >> >>> > >> >>> > _______________________________________________ >> >>> > osg-users mailing list >> >>> > [email protected] >> >>> > >> >>> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-opens >> cenegraph.org >> >>> > >> >>> _______________________________________________ >> >>> osg-users mailing list >> >>> [email protected] >> >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-opens >> cenegraph.org >> >> >> >> >> > >> > >> > _______________________________________________ >> > osg-users mailing list >> > [email protected] >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-opens >> cenegraph.org >> > >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > >
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