Hi Glenn and others, A fellow OSG user once posted a hack to get OSG FBO working nicely with QOpenGLWidget. I have used it myself and it works as intended, though it is not a really "clean" solution as it involves overriding some OSG classes's behaviour. More info in the related thread: http://forum.openscenegraph.org/viewtopic.php?t=15097
Maybe that helps, Cheers, Pierre-Jean ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70459#70459 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org