Hi Nick,
basically this is not an easy task. What exactly do you expect as a
collision result?
I've implemented a triangle-box collision with MTD (minimal transform
distance = vector describing how to push the box to get it exactly away
from the colliding triangle). OSG has all the math facilities to do
this, but I guess you'll save a lot of headache using pyhsics etc. for
dynamics. So maybe try to explain the problem you're trying to solve a
bit more in detail.
Cheers
Sebastian
no one on this?
On Sun, Mar 12, 2017 at 9:53 PM, Trajce Nikolov NICK
<[email protected] <mailto:[email protected]>>
wrote:
Hi community,
what would be the best way to implement bbox collision with
terrain, from what is already in OSG (no bullet etc)?
thanks a bunch as always,
Nick
--
trajce nikolov nick
--
trajce nikolov nick
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org