Hi Nick,

basically this is not an easy task. What exactly do you expect as a collision result? I've implemented a triangle-box collision with MTD (minimal transform distance = vector describing how to push the box to get it exactly away from the colliding triangle). OSG has all the math facilities to do this, but I guess you'll save a lot of headache using pyhsics etc. for dynamics. So maybe try to explain the problem you're trying to solve a bit more in detail.

Cheers
Sebastian

no one on this?

On Sun, Mar 12, 2017 at 9:53 PM, Trajce Nikolov NICK <[email protected] <mailto:[email protected]>> wrote:

    Hi community,

    what would be the best way to implement bbox collision with
    terrain, from what is already in OSG (no bullet etc)?

    thanks a bunch as always,
    Nick

-- trajce nikolov nick




--
trajce nikolov nick


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