Hi Nick
Hi Sebastian,
it is for simulation, i have a moving entity and a terrain (with
buildings etc). Now I am not after triangle level intersection, but
after Entity BBox collision with the terrain (enough is true false). I
was thinking to do it really very simple by having LOS rays from the
entity center to the corners of the BBox. The entity can move in any
direction
May the standard manipulators are a good start. Some of them perform
collsion detection. A number of LOS-intersectors will do the job, too ;-)
Cheers
Sebastian
On Mon, Mar 13, 2017 at 9:41 PM, Sebastian Messerschmidt
<[email protected]
<mailto:[email protected]>> wrote:
Hi Nick,
basically this is not an easy task. What exactly do you expect as
a collision result?
I've implemented a triangle-box collision with MTD (minimal
transform distance = vector describing how to push the box to get
it exactly away from the colliding triangle). OSG has all the math
facilities to do this, but I guess you'll save a lot of headache
using pyhsics etc. for dynamics. So maybe try to explain the
problem you're trying to solve a bit more in detail.
Cheers
Sebastian
no one on this?
On Sun, Mar 12, 2017 at 9:53 PM, Trajce Nikolov NICK
<[email protected]
<mailto:[email protected]>> wrote:
Hi community,
what would be the best way to implement bbox collision with
terrain, from what is already in OSG (no bullet etc)?
thanks a bunch as always,
Nick
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