The point is that if I simply use:
Code: osg::Material* material = new osg::Material; stateset->setMode(GL_LIGHTING, osg::StateAttribute::OVERRIDE | osg::StateAttribute::OFF); stateset->setAttributeAndModes(material, osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON); then, I get the wireframe of the same color of the surface but when I rotate the 3D object the wireframe disappears at a certain position. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70554#70554
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

