Hi Gianni,


Thanks Nick,
I have to think it over since I've implemented a shader some months ago but  
I'm not really familiar with. The point would be how to get the real geometry 
color? BTW, I can try.

I finally managed to take a look at the attached video. Most probably your problem is lighting. Your surface is shaded correctly while your wireframe stays constant. At a certain angle the lit result is simply the same color as your constant wireframe. Can you present the relevant code, where you set up the wireframe?

Cheers
Sebastian



Anyway, isn't there a simpler way to get the desired result? Robert, any idea?

Regards,
Gianni

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