Thanks Nick, I have to think it over since I've implemented a shader some months ago but I'm not really familiar with. The point would be how to get the real geometry color? BTW, I can try.
Anyway, isn't there a simpler way to get the desired result? Robert, any idea? Regards, Gianni ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70640#70640 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

