Hi Julien, The parts of your PR that I have not merged broke the current design and implementation of the current BufferData/BufferObject, parts that didn't pose any problems have been merged. From your description it sounds like the current scheme allows for something it wasn't originally designed for, and what is currently appropriate to serializers.
The way forward is flesh out the usage model you have in mind so that others, including myself, can understand exactly what you are trying to achieve and where the current implementation falls short of supporting it. Compilable and runnable C++ is the most exact way to provide a definition of what you are trying to do, for instance a small code example or a modification of an existing OSG example. Once we have established a usage case that the OSG doesn't currently support well we can look at possible changes that might make it easier to implement/use. As a general note, the subject line you chose for this thread is not a productive way to introduce a respectful technical discussion. Please keep things civil and focused on the technical issues. Cheers, Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

