Hi Robert Okay, i'll ask you a simple question: How BufferIndexBinding can be serialized? if we follow the rule homogeneity BufferIndexBinding atttribute should be a BufferData and not BufferObject+index+offset+size (to hide bo details is it is) What is your feeling of such change in BufferIndexBinding?
robertosfield wrote: > Hi Julien, > > The parts of your PR that I have not merged broke the current design > and implementation of the current BufferData/BufferObject, parts that > didn't pose any problems have been merged. From your description it > sounds like the current scheme allows for something it wasn't > originally designed for, and what is currently appropriate to > serializers. > > The way forward is flesh out the usage model you have in mind so that > others, including myself, can understand exactly what you are trying > to achieve and where the current implementation falls short of > supporting it. Compilable and runnable C++ is the most exact way to > provide a definition of what you are trying to do, for instance a > small code example or a modification of an existing OSG example. > > Once we have established a usage case that the OSG doesn't currently > support well we can look at possible changes that might make it easier > to implement/use. > > As a general note, the subject line you chose for this thread is not a > productive way to introduce a respectful technical discussion. Please > keep things civil and focused on the technical issues. > > Cheers, > Robert. > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70607#70607 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

