The simplier approach would be to duplicate generate an RGBA image from your original RGB...
xdfanfan wrote: > Hi , > As a beginner of openscenegraph. I have used a terrain(.flt) as a node,but > the texture data of this node doesn't have alpha value, So I want to create a > new Texture data(with alpha) to replace the exist Texture.At the same time I > hope to copy the former texture data in a different texture unit so that I > can use it next time. > Now my question is how to replace the exist texture with a new texture, and > keep a texture copy in a different texture unit?is there any functions I can > use? > Best Regards! > Judy > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70694#70694 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

