The simplier approach would be to duplicate generate an RGBA image  from your 
original RGB...


xdfanfan wrote:
> Hi ,
> As a beginner of openscenegraph. I have used a terrain(.flt) as a node,but 
> the texture data of this node doesn't have alpha value, So I want to create a 
> new Texture data(with alpha) to replace the exist Texture.At the same time I 
> hope to copy the former texture data in a different texture unit so that I 
> can use it next time.
> Now my question is how to replace the exist texture with a new texture, and 
> keep a texture copy in a different texture unit?is there any functions I can 
> use?
> Best Regards!
> Judy
> 
>  ------------------
> Post generated by Mail2Forum


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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=70694#70694





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