Thank you Sebastian, I also found another way that is useful in my case. I simply call the following code for each node I want to exclude from clipping:
node->getOrCreateStateSet()->setMode(GL_CLIP_PLANE0, osg::StateAttribute::OFF | osg::StateAttribute::PROTECTED); Ale ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70786#70786 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

