Thank you Sebastian,

I also found another way that is useful in my case.
I simply call the following code for each node I want to exclude from clipping:

node->getOrCreateStateSet()->setMode(GL_CLIP_PLANE0, osg::StateAttribute::OFF | 
osg::StateAttribute::PROTECTED);

Ale

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=70786#70786





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