Hi Robert,

I am currently trying to port a fixed function pipeline application to the 
Hololens and thus to GLES
I followed your advice and tried the shader_pipeline branch but I don't see 
where and how osgMaterial state or Light source information is passed to the 
shader. Is that still in development or was I too stupid to find it?
Is there any documentation on how the compositing should work?  


Regards,
Uwe

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http://forum.openscenegraph.org/viewtopic.php?p=71356#71356





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