Hi Robert, I am currently trying to port a fixed function pipeline application to the Hololens and thus to GLES I followed your advice and tried the shader_pipeline branch but I don't see where and how osgMaterial state or Light source information is passed to the shader. Is that still in development or was I too stupid to find it? Is there any documentation on how the compositing should work?
Regards, Uwe ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=71356#71356 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

