Hi Ewe, I an away on a trip so not in a position to dive into the code and see what would be appropriate. I will back at the end of the week.
Robert On 1 Aug 2017 3:24 p.m., "Uwe Woessner" <[email protected]> wrote: > Hi Robert, > > I am currently trying to port a fixed function pipeline application to the > Hololens and thus to GLES > I followed your advice and tried the shader_pipeline branch but I don't > see where and how osgMaterial state or Light source information is passed > to the shader. Is that still in development or was I too stupid to find it? > Is there any documentation on how the compositing should work? > > > Regards, > Uwe > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=71356#71356 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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