Do you mean this stack?
> ntdll.dll!779315ee() [Указанные ниже фреймы могут быть неверны и (или) отсутствовать, символы для ntdll.dll не загружены] ntdll.dll!779315ee() ntdll.dll!7792015e() nvoglv32.dll!5e627fed() nvoglv32.dll!5dc2ea9d() osg.dll!54882912() osg.dll!5482aa94() osg.dll!5482fac2() osgViewer.dll!54bf6f3a() kernel32.dll!755d14dd() osg.dll!547f3901() osgUtil.dll!54a3d27e() osgUtil.dll!54a399a5() osgUtil.dll!54a3d8a3() osgUtil.dll!54a3ab9f() osgUtil.dll!54a3dc76() osgUtil.dll!54a4112c() osg.dll!5483ec8b() OpenThreads.dll!5529218b() msvcr100.dll!7226c556() msvcr100.dll!7226c600() kernel32.dll!755d33ca() ntdll.dll!77949ed2() ntdll.dll!77949ea5() > Did forcing the recreation of GL work? I did not understand this question. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=71446#71446 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org