Do you mean this stack?

>       ntdll.dll!779315ee()    
        [Указанные ниже фреймы могут быть неверны и (или) отсутствовать, 
символы для ntdll.dll не загружены]    
        ntdll.dll!779315ee()    
        ntdll.dll!7792015e()    
        nvoglv32.dll!5e627fed()         
        nvoglv32.dll!5dc2ea9d()         
        osg.dll!54882912()      
        osg.dll!5482aa94()      
        osg.dll!5482fac2()      
        osgViewer.dll!54bf6f3a()        
        kernel32.dll!755d14dd()         
        osg.dll!547f3901()      
        osgUtil.dll!54a3d27e()  
        osgUtil.dll!54a399a5()  
        osgUtil.dll!54a3d8a3()  
        osgUtil.dll!54a3ab9f()  
        osgUtil.dll!54a3dc76()  
        osgUtil.dll!54a4112c()  
        osg.dll!5483ec8b()      
        OpenThreads.dll!5529218b()      
        msvcr100.dll!7226c556()         
        msvcr100.dll!7226c600()         
        kernel32.dll!755d33ca()         
        ntdll.dll!77949ed2()    
        ntdll.dll!77949ea5()    



> Did forcing the recreation of GL work?


I did not understand this question.

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=71446#71446





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to