Hi Nikolia, On 18 August 2017 at 11:07, Nickolai Medvedev <[email protected]> wrote:
> Do you mean this stack? > Yes, although wa hoping for a bit but debug info. > > > ntdll.dll!779315ee() > [Указанные ниже фреймы могут быть неверны и (или) отсутствовать, > символы для ntdll.dll не загружены] > ntdll.dll!779315ee() > ntdll.dll!7792015e() > nvoglv32.dll!5e627fed() > nvoglv32.dll!5dc2ea9d() > osg.dll!54882912() > osg.dll!5482aa94() > osg.dll!5482fac2() > osgViewer.dll!54bf6f3a() > kernel32.dll!755d14dd() > osg.dll!547f3901() > osgUtil.dll!54a3d27e() > osgUtil.dll!54a399a5() > osgUtil.dll!54a3d8a3() > osgUtil.dll!54a3ab9f() > osgUtil.dll!54a3dc76() > osgUtil.dll!54a4112c() > osg.dll!5483ec8b() > OpenThreads.dll!5529218b() > msvcr100.dll!7226c556() > msvcr100.dll!7226c600() > kernel32.dll!755d33ca() > ntdll.dll!77949ed2() > ntdll.dll!77949ea5() > Looking at the above high library references it looks like the crash in the OpenGL driver, which in turn suggests that there is either a driver bug or the OSG is passing erroneous/incomplete data for some reason. Given it's associated with stats it could be a vertex array or primitive set is not initialized correctly or something. > Did forcing the recreation of GL work? > I'm talking about the problem include/osg/GL that is created by Cmake from the src/osg/GL.in when run do the initial cmake initialization. Once CMakeCache.txt is created and with it the incliude/osg/GL header the later won't get recreated unless you force cmake to do a full initialization again. Robert.
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