Hello all

I have a mesh (a osg::Geometry) which I would like to change color depending on 
the mode it s in:

         osg::Geometry all white by default

         osg::Geometry all blue when selected



In order to achieve this I thought of using the BIND_OVERALL mode with 2 
Vec3Arrays (one array for the white color and the other one for the blue color) 
and simply swapping arrays to change the color (with 
osg::Geometry::setColorArray()), and calling dirtyDisplayList() to update.

Is this the most efficient way of changing the osg::Geometry color?

Thanks a lot,

Antoine[/list][/list]

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=71629#71629





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