Hi, Antoine,
  I think changing the material of the geometry will be more efficient. Have a 
look at examples about osg::Material  :)





--

Cheers, 
TianZJ



At 2017-09-06 00:31:11, "Antoine Rennuit" <[email protected]> wrote:
>In order to achieve this I thought of using the BIND_OVERALL mode with 2 
>Vec3Arrays (one array for the white color and the other one for the blue 
>color) and simply swapping arrays to change the color (with 
>osg::Geometry::setColorArray()), and calling dirtyDisplayList() to update.
>
>Is this the most efficient way of changing the osg::Geometry color?
>Read this topic online here:
>http://forum.openscenegraph.org/viewtopic.php?p=71629#71629

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