Hi Antoine,
The stack indicates, that the last thing attempted is compiling the
buffer and the crash seems to be in the memcpy. Either you're running
out of memory or your array is corrupted.
A more complete example for us to compile and try would help a lot.
Cheers
Sebastian
Robert,
From the call stack it looks like an OSG problem, no?
Anyways, I have updated my initial post with more info on the config tested, to
give all readers more clues, and hopefully nail this bug down.
Regards,
Antoine.
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=71642#71642
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