Hi, I'm trying to compute the effect of multiple lights in a deferred shading setup. The subgraph of my scenegraph which is supposed to take care of this consists of a root node with a number of RTT cameras as children. All cameras are configured to write the effect of a single light to the exact same output texture. On the root node I have (tried to) enable blending so the output texture will contain a combination of all the lighting that is computed, however, when I run the code, it only contains the lighting information of the last child camera (i.e. It is overwriting the output texture instead of blending it)
I have set up blending at the root node as follows: Code: auto passState=m_pointLightRoot->getOrCreateStateSet(); passState->setMode(GL_BLEND, osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE); passState->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF); osg::BlendFunc *blendFunc = new osg::BlendFunc(GL_ONE,GL_ONE); osg::BlendEquation *blendEqn = new osg::BlendEquation(osg::BlendEquation::Equation::FUNC_ADD); passState->setAttributeAndModes(blendFunc,osg::StateAttribute::ON |osg::StateAttribute::OVERRIDE); passState->setAttributeAndModes(blendEqn,osg::StateAttribute::ON |osg::StateAttribute::OVERRIDE); Is there something wrong with the way I set up blending? Or with my approach of having the different cameras as children of the root? Thank you! Cheers, antiro ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=71679#71679 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org