Hi,
Is it possible to clear just certain textures in a framebuffer with multi
target rendering?
i am searching for equivalent functionality for glClearBufferfv.
Any help would be greatly appreciated.
example shader code:
out vec4 fragcolor1; // first target
out vec4 fragcolor2; // second target
void main()
{
fragcolor1 = vec4(1.0,0.0,0.0,1.0);
fragcolor2.g = 1.0;
}
basically i want to initialize first target as osg::Vec4(0.0,0.0,0.0,0.0);
and i want to initialize my second target to osg::Vec4(1.0,0.0,0.0,0.0).
I tried calling setClearColor in osg::Camera, but this initializes both targets
to same value.
Thanks & Regards,
amudhan
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=71694#71694
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org