Hi all, I am using volume rendering with ray traced technique. I saw black color along the edge of image. I checked the shader code. There is a variable called fragColor and initial value is set to vec4(0.0, 0.0, 0.0, 0.0);. I would like to know why this value is using black on initial. Should we use background colour for the initial? Thanks.
Regards, Clement Chu _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

