Hi, thanks for the aswer.
Yes, sure. I am running in release. It is a big scene: State Graphs: 2321 Fast Drawables: 14177 Primitive Sets: 52013 Vertices: 7215794 Triangles: 971664 Quads: 984448 Polygons: 362048 It is strange that Cull always go from 900ms to 300/400 ms doing nothing after some time. There are a lot of QUADS in the thousand of children. So may be I can improve using triangles but the same scene merged in one node (same number of QUADS and POLYGONS) runs fast. Robert, in my case children can be thousand in the worst case not tens of thousand so may be it is acceptable to use a transformation for each one. Ale ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72052#72052 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

