Hi,

thanks for the aswer.

Yes, sure. I am running in release. 

It is a big scene:

State Graphs: 2321
Fast Drawables: 14177
Primitive Sets: 52013
Vertices: 7215794
Triangles: 971664
Quads: 984448
Polygons: 362048

It is strange that Cull always go from 900ms to 300/400 ms doing nothing after 
some time.

There are a lot of QUADS in the thousand of children.
So may be I can improve using triangles but the same scene merged in one node 
(same number of QUADS and POLYGONS) runs fast.

Robert, in my case children can be thousand in the worst case not tens of 
thousand so may be it is acceptable to use a transformation for each one.


Ale

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http://forum.openscenegraph.org/viewtopic.php?p=72052#72052





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