Hi Ale, Your scene tree is clearly overfragmented. You may investigate an adapted osgUtil::Optimizer::SpatializeGroupsVisitor usage Cheers
Ale wrote: > Hi, > > thanks for the aswer. > > Yes, sure. I am running in release. > > It is a big scene: > > State Graphs: 2321 > Fast Drawables: 14177 > Primitive Sets: 52013 > Vertices: 7215794 > Triangles: 971664 > Quads: 984448 > Polygons: 362048 > > It is strange that Cull always go from 900ms to 300/400 ms doing nothing > after some time. > > There are a lot of QUADS in the thousand of children. > So may be I can improve using triangles but the same scene merged in one node > (same number of QUADS and POLYGONS) runs fast. > > Robert, in my case children can be thousand in the worst case not tens of > thousand so may be it is acceptable to use a transformation for each one. > > > Ale ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72060#72060 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

