Hi Ale,
Your scene tree is clearly overfragmented.
You may investigate an adapted  osgUtil::Optimizer::SpatializeGroupsVisitor 
usage
Cheers

Ale wrote:
> Hi,
> 
> thanks for the aswer.
> 
> Yes, sure. I am running in release. 
> 
> It is a big scene:
> 
> State Graphs: 2321
> Fast Drawables: 14177
> Primitive Sets: 52013
> Vertices: 7215794
> Triangles: 971664
> Quads: 984448
> Polygons: 362048
> 
> It is strange that Cull always go from 900ms to 300/400 ms doing nothing 
> after some time.
> 
> There are a lot of QUADS in the thousand of children.
> So may be I can improve using triangles but the same scene merged in one node 
> (same number of QUADS and POLYGONS) runs fast.
> 
> Robert, in my case children can be thousand in the worst case not tens of 
> thousand so may be it is acceptable to use a transformation for each one.
> 
> 
> Ale


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http://forum.openscenegraph.org/viewtopic.php?p=72060#72060





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