Hi, I need a matrix for the transform from root scene node to the node where the mesh the shaders currently are operating on is in.
Does OSG pass such a matrix automatically to the shaders? If yes, is there other uniforms passed and is there a list of them somewhere? Sorry if my question is dumb, I am new to shaders. Thank you! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72103#72103 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

