Hi all, We have the requirement to implement VR in our applicaton, that is currently completely based upon OSG 3.0.1 (I do know that it is a bit old, yes!). Specifically, we would need to support HTC VIVE VR displays. I do know we have to allocate a quad buffer for that, I mean let OSG allocate a quad buffer. Did anybody already try to develop an OSG based application for VIVE VR display? Is there an example that I can look at, as a good starting point?
Thanks Gianluca
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