Am 23.10.2017 um 12:03 schrieb Gianluca Natale: > Hi all, > > We have the requirement to implement VR in our applicaton, that is > currently completely based upon OSG 3.0.1 (I do know that it is a bit > old, yes!). > > Specifically, we would need to support HTC VIVE VR displays. > I do know we have to allocate a quad buffer for that, I mean let OSG > allocate a quad buffer. > > Did anybody already try to develop an OSG based application for VIVE VR > display? > > Is there an example that I can look at, as a good starting point? There is working example without controller support at https://github.com/ChrisDenham/osgopenvrviewer
Ralf _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

