Hi, I have a osg::Texture2D that I'm using as a render to texture target. I can see that it is working on the screen, but I need to have access to the RGB values of the texture itself so I can also copy them to another API.
How can I access the RGB values? After rendering a frame, if I access _image in the texture2D class, it is null, but I do see that the Texture of texture2D has an array size of 1. How and where are the RGB values stored? Thank you! Maxim ------------------------ Thank you, --Maxim ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72322#72322 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

