Hi Robert,

My Image is in GL_RGBA format stored as GL_UNSIGNED_BYTE

Given that information, is there a way to decompose the Unsigned Byte I get 
from Image->data(x,y,0) to R, G, B and A?

V/R,
--Maxim

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Thank you,
--Maxim

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http://forum.openscenegraph.org/viewtopic.php?p=72394#72394





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