Hi everyone, I want to use the GraphicsContext::Traits::sharedContext to render multiple views (in multiple windows) that share the same context.
I already read on some forums that the ThreadingModel::SingleThreaded should be used. However, I would still like to use ThreadingModel::DrawThreadPerContext so that the cull and draw thread can overlap. I tried this, but a draw thread is created per GraphicsContext and thus per window. Because all these windows share an opengl context, I would have expected that only 1 thread would have been created. This results in all sorts of problems. Is there a way in which I can use 1 draw thread per opengl context ? And, if not, is this something that I can easily change by modifying the code ? Thank you! Cheers, Ben ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72344#72344 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org