Hi Curtis, It might be that we need to add some extra API to osgText to help you do what you want to do. As a general trend I would much rather have users no need to grapple with the internal implementation details of classes to do their work, if this requires some amendments to the public interface or just providing some advice to solve it another way then this will be preferable.
At this point I can't really provide any specific advice as to what would be appropriate in hour case as the small code snippet really doesn't tell me anything about the what you are and why. Could you provide a small compilable code example that illustrates what you were doing with older versions of the OSG. From this I should be able to work out what you were doing and why, and then work out what would be appropriate to do next. Robert. On 15 November 2017 at 19:29, Curtis Rubel <[email protected]> wrote: > Hello community, > > I was attempting to test the latest release of OSG 3.5.8 and am now getting > some compiler errors. > > error: ‘const struct osgText::Text::GlyphQuads’ has no member named > ‘getCoords’ > > coords.insert(coords.end(),gq.getCoords()->begin(),gq.getCoords()->end()); > > Snippet of the code in question: > > Code: > > > std::vector<osg::Vec2> coords; > > osgText::Text::TextureGlyphQuadMap& tgqm = > const_cast<osgText::Text::TextureGlyphQuadMap&>(_text->getTextureGlyphQuadMap()); > > const osgText::Text::GlyphQuads& gq = tgqmi->second; > > coords.insert(coords.end(),gq.getCoords()->begin(),gq.getCoords()->end()); > > > > > > We are using this code to control onscreen text command line input. > What would be the proper way to fix this code under the newer versions of OSG > to > accomplish the same, if it is still possible in some way? > > Any hints would be appreciated. > > Thank you all as always... > > Cheers, > Curtis[/code] > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=72393#72393 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

