Thanks Robert, > Getting the coords of glyphs is something we'd need to add to osgText::Text, such as Text::getGlyphCorners(int characterPosition, osg::Vec3& bottomLeft, osg::Vec3& bottomRight etc.).
Right. This will do it. On Thu, Nov 16, 2017 at 6:03 PM, Robert Osfield <[email protected]> wrote: > Hi Nick, > > Thanks for the links and explanation. > > The new implementation is completely different, it simply not an issue > of making an old API public again, there is no way you can map the old > to the new implementation for backwards compatibility as they are so > different. The new implementation shares a single vertex array for > the whole osgText::Text object, the old implementation uses mutliple > vertex arrays for different texture atlas and view combinations. > > Getting the coords of glyphs is something we'd need to add to > osgText::Text, such as Text::getGlyphCorners(int characterPosition, > osg::Vec3& bottomLeft, osg::Vec3& bottomRight etc.). > > Robert. > > On 16 November 2017 at 16:54, Trajce Nikolov NICK > <[email protected]> wrote: > > Hi Robert, > > > > that is part of a code I wrote that has history :-) and now is part of > the > > OpenIG project. Originally this was written like 6-7 (???) years ago and > was > > part of the osgWidget::Input too ( I had submission then for this ). The > > purpose was to have a Line Edit as is known in any UI. OpenIG is using it > > for typing commands as from terminal and here is the whole code > > https://github.com/CCSI-CSSI/MuseOpenIG/blob/master/Core- > OpenIG/Terminal.cpp > > .... > > > > This particular snippet Curtis is mentioning was changed over time > (simple > > changes that are handled with #ifdefs) and now we have the same case - I > am > > aware of the recent osgText refactors but don't know the details. The > > purpose of this snippet is to get the glyphs coords of the edited text in > > order to set the cursor position. That simple :-). > > > > The mentioned snippet is using the API for a decade that now become > broken, > > so I will vote to make it back compatible again - if it will be a simple > > addition what I believe it is the case > > > > Please let me know your thoughts and what will be the best effort to fix > > this issue > > > > Thanks a bunch as always! > > > > Cheers, > > NIck > > > > On Wed, Nov 15, 2017 at 10:35 PM, Robert Osfield < > [email protected]> > > wrote: > >> > >> Hi Curtis, > >> > >> It might be that we need to add some extra API to osgText to help you > >> do what you want to do. As a general trend I would much rather have > >> users no need to grapple with the internal implementation details of > >> classes to do their work, if this requires some amendments to the > >> public interface or just providing some advice to solve it another way > >> then this will be preferable. > >> > >> At this point I can't really provide any specific advice as to what > >> would be appropriate in hour case as the small code snippet really > >> doesn't tell me anything about the what you are and why. Could you > >> provide a small compilable code example that illustrates what you were > >> doing with older versions of the OSG. From this I should be able to > >> work out what you were doing and why, and then work out what would be > >> appropriate to do next. > >> > >> Robert. > >> > >> On 15 November 2017 at 19:29, Curtis Rubel <[email protected]> wrote: > >> > Hello community, > >> > > >> > I was attempting to test the latest release of OSG 3.5.8 and am now > >> > getting > >> > some compiler errors. > >> > > >> > error: ‘const struct osgText::Text::GlyphQuads’ has no member named > >> > ‘getCoords’ > >> > > >> > coords.insert(coords.end(),gq.getCoords()->begin(),gq. > getCoords()->end()); > >> > > >> > Snippet of the code in question: > >> > > >> > Code: > >> > > >> > > >> > std::vector<osg::Vec2> coords; > >> > > >> > osgText::Text::TextureGlyphQuadMap& tgqm = > >> > const_cast<osgText::Text::TextureGlyphQuadMap&>(_text-> > getTextureGlyphQuadMap()); > >> > > >> > const osgText::Text::GlyphQuads& gq = tgqmi->second; > >> > > >> > > >> > coords.insert(coords.end(),gq.getCoords()->begin(),gq. > getCoords()->end()); > >> > > >> > > >> > > >> > > >> > > >> > We are using this code to control onscreen text command line input. > >> > What would be the proper way to fix this code under the newer versions > >> > of OSG to > >> > accomplish the same, if it is still possible in some way? > >> > > >> > Any hints would be appreciated. > >> > > >> > Thank you all as always... > >> > > >> > Cheers, > >> > Curtis[/code] > >> > > >> > ------------------ > >> > Read this topic online here: > >> > http://forum.openscenegraph.org/viewtopic.php?p=72393#72393 > >> > > >> > > >> > > >> > > >> > > >> > _______________________________________________ > >> > osg-users mailing list > >> > [email protected] > >> > > >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users- > openscenegraph.org > >> _______________________________________________ > >> osg-users mailing list > >> [email protected] > >> http://lists.openscenegraph.org/listinfo.cgi/osg-users- > openscenegraph.org > > > > > > > > > > -- > > trajce nikolov nick > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-users- > openscenegraph.org > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

