Hi,
Hi
Shouldn't there be an overriding "simple gl_depth output" program for
shadowscene traversal?!
I'll try to hack my way in
Code:
void ShadowTechnique::CameraCullCallback::operator()(osg::Node*,
osg::NodeVisitor* nv)
{
if (_shadowTechnique->getShadowedScene())
{
_shadowTechnique->getShadowedScene()->osg::Group::traverse(*nv);
}
}
but if someone knows there's a good reason for that, please tell me ..
Thank you!
Cheers,
Julien
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=72558#72558
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