..settings rttcams stateset in each technique seams more flexible than mod 
ShadowTechnique::CameraCullCallback...


mp3butcher wrote:
> Hi,
> 
> Hi
> Shouldn't there be an overriding "simple gl_depth output" program for 
> shadowscene traversal?!
> I'll try to hack my way in
> 
> Code:
> void ShadowTechnique::CameraCullCallback::operator()(osg::Node*, 
> osg::NodeVisitor* nv)
> {
>     if (_shadowTechnique->getShadowedScene())
>     {
>         _shadowTechnique->getShadowedScene()->osg::Group::traverse(*nv);
>     }
> }
> 
> 
> but if someone knows there's a good reason for that, please tell me ..
> 
> Thank you!
> 
> Cheers,
> Julien


------------------
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http://forum.openscenegraph.org/viewtopic.php?p=72559#72559





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