I've recently run in to what I believe is a bug. I'm currently using hardware skinning to animate a character and I'm having some issues with the bounding box calculation of the character.
It seems that applying a scale transform in a parent MatrixTransform is giving me the wrong bounding box size. For example... compute bound on the drawables gives me the correct bounding box dimensions, in this case ~14.0. As computeBound() returns back through the node path during it's calculation the scale gets applied to it and the final radius of the bounding sphere is ~.14. I am not sure why this is occurring as this functionality seems to work correctly on objects that are not skinned on the hardware. -Steve ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72776#72776 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

