Thanks for the attention Julien.

I'm setting my initial bound for the drawable equal to the computeBound() 
returned by the initial geometry, which gives me radius = 20. This calculation 
does not have the scale applied to it.

The character (a whale in this example) renders with dimensions around 20m 
which should be wrong since there is a scale value of 0.1 applied within it's 
node path. I would expect to see the whale render with dimensions around 2m

Something somewhere is not getting scaled properly. It's either the hardware 
skinning (my guess) or something else. Let me try some things and get back with 
further information.

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